
The following suggestion on compiling the sample bot under windows
  were provided by Gerhard Trippen (BlackKnight in the gameroom).

 Some adjustments I made to compile it under Windows are:
- you don't need to include <sys/resource.h>
- but include <sys/timeb.h>
- replace the original function static u64 wall_time() by
static u64 wall_time(){
  struct timeb tb;
 
  u64 result;
  ftime(&tb);
  result = 1000 * (u64) tb.time;
  result += ((u64) tb.millitm)/1000;
 
  return(result);
}
Works fine for me, I hope it's correct ...
- forget about the function static u64 process_time()
- If the compiler complains about void strlwr(char *s),
  then just take it out (see string.h).
- srandom should be replaced by srand
- random by rand
 
I think that's it.

